Modern Wolf is a progressive, indie game publisher. We aim to provide a healthy and fun work environment that is cognitively diverse and inclusive. We encourage applications from gender, racial, and ethnic minority candidates.

If any of the open roles below pique your interest, please get in touch. Even if there’s nothing that seems suited to your experience, send us an open application; we’re always looking for talented folks to join our team.

We have the following open positions:

Junior Marketing Artist

With almost a year under our belt, it is time for us to strengthen our marketing team further, so we are looking for a junior marketing artist to join us.

In that role, you will collaborate with our Marketing Artist in creating assets and content to bring both our games as well as our own brand into the public’s eye. 

You will become part of the engine of our publishing label’s creative brand content, making key art, graphic design elements, and social assets for our games and the publisher’s own brand. You'll be part of the team that designs our booths for shows like EGX and Gamescom, contribute to marketing planning, and maybe even design some merchandize. Your creations will be part of the first contact that many people will ever have with our games, so you will be enormously important.

What does a typical week look like?

  • Collaborate with the marketing artist to create high quality branding for our published games, including but not limited to: Key Art, Logos, Graphic design elements (fonts, colours, etc) 
  • Collaborate with the marketing artist to create art assets for social media platforms, video, streams as well as advertising creatives for paid media campaigns. 
  • Ensure that, together with the marketing artist, marketing assets remain up to date and relevant on all platforms and portals. This includes things such as banners, screenshots, gifs etc for websites, media kits and digital storefronts (Steam, Gog Epic Games etc)
  • Take ownership of composing, capturing, editing, and optimizing screenshots and gifs from game play and game play footage
  • Participate in brainstorming sessions with the marketing team to plan/create captivating campaigns for each of our titles in line with the marketing strategy. 
  • Maintain brand consistency across a range of digital and print promotional, marketing and event materials
  • Work collaboratively with external contractors when require

We would also like for you to learn and grow, utilizing our internal expertise but also by staying on top of current industry trends and practices. 

What would we like to see?

  • A passion for video games, especially indie games.
  • Some experience with digital design and a strong and diverse portfolio that demonstrates confident drawing abilities and adaption between styles. 
  • An keen interest in branding and marketing 
  • Some experience in editing video 
  • Experienced in creating art to meet a brief and being able to give time estimates
  • Confident in Adobe suite programs especially Photoshop and Illustrator
  • A collaborative spirit with great communication skills, who is not afraid to ask questions or be critical. 

If you don’t meet all the things listed above, but feel the role excites you, we’d still like to hear from you!

Due to the pandemic we are currently working remotely, but when lock down ends and its safe to return to our office, the preference for this role will be in-house in our London Studio. 

Apply now

Publishing Producer

The Publishing Producer role is a bit of an odd one. As you will see below, it has quite a varied list of responsibilities, some of which traditionally would be handled by different roles. In line with us being a start-up and trying to find the right people to meet the needs of our developers and the business, we are looking for someone that would find this role exciting and who can imagine solving a wide variety of issues for us, but most importantly, someone who can be of service to our developers.

What does a typical week look like?

  • Collaborate with the CCO and responsible for the running and delivery of all Modern Wolf projects, with the intent of smooth operations and delivery on time and budget. 
  • Maintaining all platform portal relationships, submissions and supporting of our developers in this area.
  • Keeping a keen eye on all our projects and flagging up any risks and issues with projects as early as possible and proposing a solution that ensures developer happiness.
  • Collaborate with our developers on creating and reviewing roadmaps and milestones, based on the publishing intent of Modern Wolf, finding a healthy balance with developer needs.
  • Collaborate with a Publishing Analyst on forecasting to achieve sign off for each project prior to signing and maintaining forecasts during the project life cycle.
  • Establish and maintain all project P+L’s and present to the CCO and CEO, to ensure accurate accounting and budgeting. 
  • Provide accurate recoup and revenue share data both internally and for our developers, ensuring everyone involved knows where the project stands financially.
  • Collaborate with the CCO, and ultimately responsible for creating and maintaining a strong portfolio of potential outsourcing partners as well development talent, which can be utilized for projects as needed.
  • Collaborate on evaluating potential signings and signed games for opportunities to support user mods, create demos, prologues and other content/technical elements to support our catalogue strategy.
  • Test and evaluate the milestone builds of signed games, both from a perspective of quality assurance as well as gameplay and user experience. 

In many ways this role is a second in command position to the CCO of Modern Wolf, and you’d be working closely with Andreas.

What would we like to see?

  • A passion for video games, especially strategy and strategy-adjacent titles, particularly a keen interest in Indie games
  • Experience as a (senior) QA Tester with potential production experience or
  • Experience as a producer with the willingness to help test active projects (full QA will be done externally)
  • Knowledge of , and ideally experience in, roadmapping and project budgeting
  • A good understanding of forecasting and potentially analytics
  • Understanding of the lifecycle of games and the ability to determine priorities based on the current stage of the project
  • Technical knowledge around game engines (Unity primarily) and an understanding of modding in games. 
  • Knowledge around platform submissions and portals (Steam, Xbox, Playstation, Nintendo etc.)

This role really is a bit of Jack-of-all-Trades. Don’t worry if you think you don’t have all of the above. It’s very much a role where a desire to do these things can outweigh the actual experience. It would be a great role to learn and grow and be an integral part of our team, but also a great partner for our developers. If this sounds like you, get in touch!

Due to the pandemic we are currently working remotely, but when lock down ends and its safe to return to our office, the preference for this role will be in-house in our London Studio. 

Apply now

Speculative Application

Don't see an open position, but you like the sound of what we do and think you could be a good addition to the team? We'd love to hear from you then!

Apply now