The team behind Out There is composed of Mi-Clos Studio, which is lead by Michael Peiffert, and FibreTigre. Together they have launched Out There and Sigma Theory to the universe... and they're not done yet.
Michael Peiffert was a senior art director in the web design industry. In the past, he has won several prizes for his work on user-experience and design. In 2010, he founded his one-man company, Mi Clos Studio, and began his career in the game design industry. His first game was released in 2011: Space Disorder. Michael loves Doom and was 15th best player in France on the Xbox Live Street Fighter IV. Quite an accolade. FibreTigre has been writing interactive fiction for 12 years and has released a couple of serious/experimental games. He has written about video games in French publications, such as Wired France. FibreTigre loves turn-based games such as Gladius and X-Com and has finished both Dark Souls.
Since they both loved sci-fi, they agreed to embark on the Nomad for the Out There adventure. During Out There, FibreTigre crafted the text and the game design, whereas Michael took care of everything else: coding, art direction, graphic assets and communication. They created Out There with nearly no budget, working part time. Difficult times, but these difficulties reflected in the harsh perils and loneliness the players can experience with Out There.